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ZeeAuthoring Technology & Products

Overview of ZeeAuthoring

ZeeAuthoring is a Web-based platform for content developers focused on authoring, publishing, and packaging of e-Learning/training material. It is utilized directly by content authors and subject matter experts (SME). The author’s privacy is kept as well as the option to share selected content, templates, styles, and resources (e.g., graphics and media files) among content developers.

ZeeAuthoring provides a Web server-based authoring environment that multiple content developers access simultaneously using their browser only (no installation). The user interface is entirely visual WYSIWYG (What You See Is What You Get).

ZeeAuthoring is primary used for creating of online and offline courses including:

  • Presentations and documents (native or converted to e-Learning)
  • Tests and assessments
  • Multimedia
  • Animations
  • Instructional games
  • Software and role-play simulations and scenarios

Content development with ZeeAuthoring is best suited for subject matter experts and learning/training professionals who are not required to have programming or Web design skills and experience. Still, power users with some programming and Web experience, can take advantage on ZeeAuthoring’s structured groupware environment, rapid developments and advanced simulation and scenario generation.

Using ZeeAuthoring

The Learning Curve

ZeeAuthoring user interface is entirely visual WYSIWYG (What You See Is What You Get) and intuitive. After one day of training, users can create basic content including tasks like:

  • Manipulate the content structure (add, delete, copy, etc.)
  • Edit pages using various objects types
  • Set, Edit and tune interactive objects' properties
  • Create some basic scenarios using the wizard/graphical interface
  • Publish a content structure as an SCO (Sharable Content Object) with default metadata

After 1 – 2 weeks of experience with ZeeAuthoring, content authors will be able to master advanced features like:

  • Use the built-in vector graphics (VML) editor (including controls of 2D/3D)
  • Use advanced features and scripting of the simulation/scenario generator
  • Use complex conditions of the feedback editor in order to set context sensitive and precise feedback to learner interactions
  • Edit the default values of metadata/LOM of SCO and package components
  • Create packages, packages structure, and integrate local and foreign SCO/packages in the packaging module

Description of typical authoring process

  1. The author logs into the system using an Internet browser.

  2. In the workspace, the developer can activate three modules - authoring, navigation, and packaging.

  3. If authoring is selected, the author, using a visual Graphical User Interface, can start from creating the outline structure and then go into the editing of content/tasks pages or start from the content editing and organize the structure later. AuthoLearn does not dictate a specific order and enables working in a mixture of these two methods.

  4. Author creates the content structure using AuthoLearn's content tree manipulation functions (new, copy/cut and paste, shortcut, etc.).

  5. Author edits pages using a visual graphical interface, and then places the object on the page layout. The objects on the page can be "passive" - like text, images, multimedia, URL frames, documents, or "interactive" objects - like open question, multiple choice, drag & drop, hotspots. The Author sets and tunes the properties of the objects - including feedbacks, assessments and weights for the interactive objects. Some tools like alignment, grouping, copy and apply size, objects’ duplication, preview and other assist him in editing tasks. The author controls the page size and position. For the passive objects he can use the resources library from the server or upload, to this resources library, new files. He can also use internal tools to create and edit rich text and to create advanced graphical object (including 3D/2D) using a Vector Graphics (VML) editor. A predefined style can be used in a page and the author can also define and save a new style. Simulation/Scenario objects can be added to the page in order to control the presentation of the page according to timers and events (onstart, mouse click, mouseover, mouseout, key press, input text, etc.). The presentation control includes clear, draw, play, stop motion of objects and other methods.

  6. Author provides weights to interactive components and to content structures.

  7. Author sets the navigation options (default navigation is applied otherwise), including sequencing modes, conditions and rules, limits and rollup rules - according to SCORM.

  8. Author publishes the content structure.

  9. Author edits the SCO metadata.

  10. Author selects publishing options (private/public, full screen, with/without navigation bar).

  11. After publishing is done, the SCO appears in the packaging window. It is already packaged as a SCORM package.
  12. The author has the option to create a package by integrating the SCO with other packages and to define/change the structure and the metadata.

  13. The author tests in learner mode the SCO and checks in the debugging window the SCORM run-time interactions between the LMS and the SCO.

  14. The author sends the SCO to the desired destination according to the desired distribution mode (LMS, Web server, LAN/WAN, local station, CD/DVD).

Features and Capabilities of ZeeAuthoring

Store and upload of content to a Web server
Navigational controls that are part of the standard interface
Ability to create sophisticated branching scenarios
Specific formatting and design features
Editors built-in to this product
Primary output format(s)
Rapid development features
Backgrounds, button sets, etc.
Template types
Built-in software simulation development tools
Instructional games
Role-play creation tools (to create on-screen role-play scenarios)
Other engaging interaction types

Testing and Assessments in ZeeAuthoring

Extent of built-in assessment capabilities

In ZeeAuthoring, any content structure at any level can get a relative weight for the score calculation. The default is that all siblings have equal weight. In a page, each interactive object can get a relative weight.
The default is that all interactive objects of a page have equal weight.
A score for an interactive object takes into account partial and mixed answers.

Available question types:

- Multiple Choice with a single correct answer
- Multiple Choice with multiple correct answers
- True or False
- Short answer (typed response)
- In-line, fill-in-the-blank questions (type answers in mid sentence)
- Freeform essay question (graded by an instructor or keyword analysis of multi-sentence response)
- Matching question
- Sequence (sequence the order of steps in a procedure)
- Hot spot (invisible touch area on top of a graphic)
- Drag and drop (position drag objects with targets, i.e. could be used to assemble a jigsaw puzzle - more than just a drag and drop matching question)
Assessment and testing features
Use of third-party testing and assessment tools
Data shared with LMS products
Built-in performance tracking
Information that is automatically tracked
Performance reports available (without having to turn to an external LMS)

Extensibility features
- Ability to build complex interactions beyond the capability of built-in templates
- Includes a scripting language beyond the built-in tools
- Ability to add plug-ins or extensions to the authoring tool
- Ability to store content in a database
- Ability to store content as XML
- Ability to link to content in a database
- Ability to link to a third-party digital asset repository
- OLEDB/ODBC/JDBC connectivity
- Ability to import XML-based content

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